Wins arrive most densely here, with the fewest empty runs.
27 games
Win frequency is how often something lands, not how much it pays. These games keep small wins coming and rarely leave several spins with nothing at all.
⚠️ Landing often does not mean paying more. A game that pays small amounts frequently usually pays small amounts — frequency and size are independent of each other.
This is a relative ranking too: "the densest-landing of the 67 games here".

Ancient Rome theme.

Aztec temple theme.

Magic lamp theme.

Norse mythology theme.

Devil theme.

Aztec priestess theme.

Playing card theme, an extension of Super Ace.

Mayan civilisation theme.

Mexican chilli theme.

Qin Shi Huang and the terracotta army.

Money tree theme.

Disco floor theme.

Egyptian expedition theme.

A neon-lit city taxi.

Neon street racing.

An explorer inside a golden temple.

Rising phoenix theme.

Gold rush theme.

Western bounty hunter theme.

Boxing ring theme.

Greek mythology theme.

Dog theme.

Old Shanghai theme.

Investiture of the Gods theme.

Secret agent theme.

A pirate captain and her harbour.

Bengali theme.
No. Frequency is about how often, not how much. Games that land often usually land small, and the two tend to cancel out.
Every game ranked by win frequency, then the top two levels taken. The levels are equal fifths, so the size of this list stays roughly fixed.